Authorship of AI-generated works in artistic domain

The assessment of the impact of artificial intelligence on the artistic sphere from the point of view of its use as a tool by artists. Evaluation of the work and the quality of the result, taking into account the time spent on achieving the result.

Рубрика Культура и искусство
Вид статья
Язык английский
Дата добавления 19.03.2024
Размер файла 286,0 K

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Department of Fine Arts Boris Grinchenko Kyiv University

Boris Grinchenko Kyiv University

Authorship of ai-generated works in artistic domain

Snihur Volodymyr Ihorovich

Postgraduate Student

Scientific advisor: Bratus Ivan Viktorovich Candidate of Philology, Associate Professor, Associate Professor

Ukraine

Summary

The article analyzes the question of authorship of Al-generated works in the artistic domain. As usage of AI is projected to increase in many different industries, sometimes regardless of presence of any tangible benefits to the user, we have to evaluate potential impact of an AI on the artistic domain, mostly from the perspective of it being used as a tool by various artists. Discussion is held from the perspective of the evaluation of actual work done and the quality of the result, accounting for the time spent to achieve that result, along with human-made edits where necessary. Discussions about legal standards and decisions of determining sufficient authorship of the artistic work are largely outside of the scope of this article, however, the decision by the U.S. Copyright Office is used as an example of a sufficiently good middle ground found as an attempt to acknowledge existence and importance of AI-generated art, while avoiding any decisions that could prevent its use in both commercial and non-profit environments.

Keywords: artificial intelligence, generative neural networks, AI art, AI.

Анотація

Назва роботи (українською мовою): Авторство створених штучним інтелектом творів у мистецькій сфері

У статті аналізується питання авторства створених штучним інтелектом творів у художній сфері. Оскільки передбачається, що використання штучного інтелекту зростатиме у багатьох галузях промисловості, іноді незалежно від наявності будь-яких відчутних переваг для користувача, ми маємо оцінити потенційний вплив штучного інтелекту на мистецьку сферу, здебільшого з точки зору його використання як інструменту. різними художниками. Обговорення ведеться з точки зору оцінки фактично виконаної роботи та якості результату, враховуючи час, витрачений на досягнення цього результату, а також редагування, внесені людиною, де це необхідно. Дискусії щодо правових стандартів і рішень щодо визначення достатнього авторства художнього твору значною мірою виходять за рамки цієї статті, однак рішення Бюро авторських прав США використовується як приклад достатньо хорошої середини, знайденої як спроба визнати існування та важливість створеного штучним інтелектом мистецтва, уникаючи при цьому будь-яких рішень, які могли б перешкодити його використанню як у комерційному, так і в некомерційному середовищі.

Ключові слова: штучний інтелект, генеративні нейронні мережі, AI art, AI.

Introduction

In recent years, particularly a period from 2020 to 2023, AI and AI-based generative solutions reached the state where they can produce convincing images, stories and sometimes function as tech support agents. This promptly meant that the traditional ways of artistic expressions and tools used for them changed very rapidly and significantly. While the author of this paper believes in these tools being merely an extension and significant improvement to productivity of artists, there is a question that should be answered, and in some ways already has been answered, albeit not to the degree that would satisfy all parties interested in one or another outcome. This is the seemingly simple question of authorship and copyright.

Problem statement

Using neural networks, particularly generative, in professional activity or research is not a problem in itself (or at least not a problem yet), and material produced by them requires human oversight, corrections, selection and improvement. The same process has to be applied to creative works, all to receive something that is close enough to what the artist wanted. AIs also tend to "hallucinate" or in other words - blatantly lie and produce unusable data with full confidence of their output being true or at least usable in some form. Luckily, artistic world is not as much concerned about correctness and perfection of the AIs work (for all we know, we would want them to be slightly off and incorrect, for multiple aesthetic and personal reasons), but we are more concerned with maybe not insignificant, if perhaps more philosophical in nature, question of authorship and copyright. To put bluntly: where lies the limit of what is considered an artist's own authorship and what is not?

The purpose of this article is to discuss the questions of authorship of artistic works in the age of more active and widespread use of AI and generative algorithms.

Generative network as a writer. AI as a writer is, as odd as it may sound, both very, very close to producing convincing human-like textual works, and at the same time its output is way too rigid and "dry". For the purposes of this article, we will use ChatGPT [1] as an example, in particular because it is fairly proficient in natural language processing and understanding and is a product that everyone can test out. artificial intelligence artist

It will have two tasks to complete:

Write a review paragraph about a game "Portal 2". This game is likely familiar to a wide audience, old enough to be known to AI and simple to describe.

Write a brief (no more than 5 sentences) outline of a story set in the 31st century future.

First task tests its factual knowledge of popular entertainment media and ability to express its own judgment about it in clear, concise and short review-like text. Second task is given as an evaluation of completely unprompted (beyond simple theme-setting sentence) creative expressions. Of course AI is free to, and will utilize previous knowledge and experiences to form any of the responses, however we will not "prepare" it for these tasks beforehand, except for asking it to keep answers as factual as possible, choose the most fitting response style and use only English language. The AI product used in this case is a free access version of ChatGPT, its results will be compared to human-authored content.

Table 1 Comparison of AI- and human-generated texts.

Task

ChatGPT

Human

Review

"Portal 2" is a highly acclaimed puzzle- platform video game developed by

Valve. Released in 2011, it is the sequel to the original "Portal" game and is set in the same science-fiction universe.

The game follows the story of Chell, a silent protagonist, and the witty and sometimes malicious AI, GLaDOS.

The game's core mechanics revolve around the use of a handheld portal device, which allows players to create interlinked portals on flat surfaces. This unique gameplay element presents challenging and mind-bending puzzles

As for the game released all the way back in 2011, it is pretty neat even now (and I've done story multiple times, multiplayer story, bunch of custom maps and got all of the achievements possible), even if some graphics may look "dated" as some would say. Trying to evaluate it objectively, instead of subjectively, here is what we have here: physics puzzle game that uses portals as its main gameplay mechanic and has zero player dialogue. Admittedly, this is not everything there is to it. See,

Task

ChatGPT

Human

that require players to think creatively, manipulate the environment, and navigate a series of test chambers. The addition of various new gameplay elements, such as gels that affect surface properties and excursion funnels, adds depth to the puzzles.

One of the standout features of "Portal

2" is its humor and storytelling. The banter between Chell and GLaDOS, voiced brilliantly by Ellen McLain, provides a constant source of amusement. The game's narrative is engaging, and the characters are memorable.

Visually, "Portal 2" offers a well- designed and immersive environment within the Aperture Science facility, with its clean yet eerie aesthetic. The soundtrack, composed by Mike

Morasky, complements the game's atmosphere and puzzles excellently.

"Portal 2" not only offers a satisfying single-player experience but also an enjoyable cooperative mode that introduces new characters, Atlas and P-Body, each with their own portal guns. This co-op mode encourages teamwork and communication, further extending the game's longevity.

In summary, "Portal 2" is a masterpiece of puzzle gaming, offering a perfect blend of innovative gameplay, humor, and storytelling. Its enduring popularity is a testament to its quality, making it a must-play for fans of the genre and newcomers alike.

unlike many of its predecessors (that I have not played many of) and successors (that I in contrary have played many of) it hits just right balance between teaching people new mechanics and tricks, keeping those who completed

Portal 1 (I'll have to call it that to differentiate) interested, expanding the story and world, keeping old story going in the coherent line (so no retcons or weird changes for the sake of changes) and ties Aperture into bigger world with, as odd as it sounds... Half-Life.

Game has a lot of environments and different puzzles to offer, so much in fact that one chapter here would be equal to entire

Portal 1 playthrough and then some. All of the puzzle rooms are different, each new tool you get (gels, transport funnels, light bridges, "edgeless safety cubes" from multiplayer maps) is interesting on its own and is getting a lot of use in later levels, and most importantly we now have a story. main character in it is of course you, but there are also GlaDOS herself, Space core (love the thing), Adventure core, Fact core and Wheatley. I won't spoil too much, even if the game is erm... 12 years old by this point, so go play it yourself.

Sketch

In the 31st century, humanity has achieved FTL (Faster-Than-Light) travel, expanding across the galaxy and colonizing distant worlds. Amidst this age of advanced technology and

It is the 31 st century, humanity is still kicking along and driving other species to extinction as per usual, while consistently trying to do the same to itself (so far failing

Task

ChatGPT

Human

interstellar exploration, a brilliant

successfully may I add). There are

historian and archaeologist, Dr. Selene

many scouting expeditions all

Ryker, discovers a cryptic message in

across the known Galaxy, thanks to

an ancient alien artifact on a remote

a discovery of a viable FTL travel

exoplanet. The message hints at a long-

method, which chart the unknown

forgotten human civilization that

worlds and check if scientists'

existed millennia ago and promises a

hypotheses were correct or find

hidden legacy of incredible knowledge.

new habitable planets to colonize as terraforming is extremely

Driven by a thirst for discovery and

expensive and lengthy process,

knowledge, Dr. Ryker embarks on a

that is best to be left for special

quest to unravel the mysteries of this

cases. Work of such crews, as the

lost civilization. She assembles a

one entrusted to Jack, is dangerous

diverse team of experts, including a

already (last week they had to fight

daring pilot, a xenolinguist, and an

off a "hostile takeover" attack from

enigmatic AI, to aid her in deciphering

rogue corporate ship) and is

the alien message and unlocking the

certainly not aided by the issue of

secrets it holds.

almost 90% of the planets being dead lifeless rocks with nothing to

As they journey across the galaxy, they

show for themselves, much less

encounter ancient relics, enigmatic

helpful is a discovery of an ancient

alien species, and face various

ruin with perfectly readable English

challenges that test their wits and

inscribed on its walls. Checking info

courage. Along the way, they uncover

in the archives shows no records of

the hidden history of humanity's past,

an outpost, base, research station,

lost in the annals of time, and must

vault or literally anything in this

decide how to use this newfound

location, in fact all there is about

knowledge for the future of humanity.

this particular planet is an obvious joke of a comment: "mostly

"Legacy of the Stars" is an epic journey of exploration, adventure, and the

harmless".

quest for the ultimate legacy of

"Mostly harmless... mostly...

humanity, set against the backdrop of a

What?" Jack whispered while

technologically advanced 31st-century

flicking through landing locations

future.

picked by the ship's AI.

Both examples are copied "as is" and while first can be credited to ChatGPT directly, second was written by this article's author using the same prompts given to an AI:

Please write a short review for a game called "Portal 2", please keep information related to the game as factually correct as your training data set allows. Average length of actual human reviews that are useful and comfortable to read is around 10-12 sentences, so your response ideally would be somewhere around that length.

Please write a brief (no more than 5 sentences) outline of a story set in the 31st century future, humanity still exists and is capable of FTL travel, include any kind of questlines if you want to.

Not only the examples above show radically different approaches to the same tasks, but also demonstrate certain rigidity in approach to the task at hand, evidently in ChatGPT's answers, this content, while technically has no human authorship, beyond initial prompt (and in the eyes of the law it has no authorship at all), will need substantial editing to be fit for specific purpose, at which point not only the authorship will lie mostly with human editor, but may cross the threshold of being an insignificant draft, rather than full expression.

Generative network as a painter. The use of generative AIs for producing pictures can not only expand artists' available toolset and let them carry out rapid prototyping phase on a much faster schedule than was previously possible, but also is fairly enticing for many people as a source for "cheap labor" that can produce works possible to credit as one's own while adding nothing transformative to them. For example, Midjourney [2] is capable of producing images of high quality and in different styles but frequently does not understand geometry, scale, perspective or anatomy, especially in parts of an image that were not specified by the user, like is evident in the above example (img. 1) produced from a prompt: "1960s USA heavy industrial overland train". This can sometimes be alleviated by changing the prompt itself, without specifying extra details, like in the next example (img. 2): "USA overland train, style of 1960s or 1980s magazine illustrations".

Image 1. Image generated by Midjourney, example 1

Image 2. Image generated by Midjourney, example 2

As with the test of generative LLM networks, we can see that both images either need extensive prompt edits, editing using Midjourney regeneration feature, employing other neural networks for img2img generation or substantial editing by human artist, as first-attempt generative results are not always of the desired quality and sometimes the work required to achieve it is much greater than that of employing human labor (in our case drawing the image ourselves).

Similarities of human and machine learning. Learning process of human and AI artists look alike: both are influenced by the works of their predecessors and both can improve on what they have learned, they essentially form their own style using knowledge already gained and utilized by somebody else instead of reinventing the proverbial wheel. The only difference, speaking strictly about the learning process itself, is in AI's ability to process hundreds or thousands of images with greater speed than that of its human counterpart. This becomes the point of contention in any discussion about generative algorithms, and is used as an argument by both parties in the ensuing debate, however, what both parties tend to ignore (at least when it comes to non-scientific discourse) is that unlike humans that can grasp the concept and imagine general look of an object as, for example horse, from a singular photograph, AI has no ability to do that. Any generative neural network requires large amounts of data to be used for training for its output to be usable in any way. Beyond that we have to note that image generation is just one part of the process, the second one being natural language understanding and processing, which is in itself an exceptionally hard task for the computers to do. Again, humans naturally excel at this task, as well as the ability to convey complex concepts in simple, short and coherent sentences. If we combine both of these factors together, the fact that there are services like Midjourney, DALL-E [3], DALL-E Mini [4] and an open-source Stable Diffusion [5] with its own different versions, too numerous to count, is a significant achievement, comparable in importance to when computers became capable of real-time image editing. As evident from previous examples, while the use of AIgenerated content is possible, even in "first-attempt" cases, likely it will require substantial human involvement, different from extensive prompt-crafting and generation of multiple different variations, and therefore can be considered merely a draft and as such the authorship partially or wholly lies with the human author as the one finally bringing the work to the required level of quality.

Legal stance. In March of 2023 US Copyright office issued a notice [6] that can be summed up as "if the work was produced by an AI and submitted to us "as is", so that no substantial human involvement, beyond initial prompts, is present, then the work can not be granted copyright protection". This solution is further supported by the notice of UK Intellectual Property Office [7] that concludes that AI can only infringe copyright (and as such for the purposes of this article be considered "author" of infringing piece) only if it is tasked with recreating the original work itself, in which case the infringement lies on the person or entity guiding AI to such an act, however, the fact of learning and remembering about the work is not an infringement in itself as it is not an infringement for a human to learn and remember about a certain piece of media or any other work or event. This stance is further supported and expanded by an article in the "International Review of Intellectual Property and Competition Law" [8] stating that assigning copyright and authorship to an AI will be detrimental to the AI itself as pretty much any service that would dare to offer such restrictive terms of use is doomed to fail from the start. This is a fairly correct stance as doing so would equate the manufacturer of photographic equipment claiming copyright and authorship of photographer's images only because their equipment was used, as such there is a potential of legal issues with very real monetary, reputational and other damages involved for the user and the service provider as well, along with potential of rapid and irreversible loss of customers, both individual and corporate.

Conclusion

While generative algorithms and neural networks are capable of producing content of fairly high quality, they should be seen as tools for rapid prototyping rather than creation of production-ready content (at least not without very specialized use-case specific training involved), their work frequently needs extra touch-ups and improvement done by human authors. This by itself grants a large part of authorship to the human user of an AI, which is further enhanced by partially self-enforced and partially legally-limited inability and ineligibility of AIs as copyright and/or authorship holders. However, if the work is presented "as generated" the work may remain without individual copyright protection, the question of authorship thus remains open. Answering the question posed in the beginning of the article we can conclude that in its strictest definition the human authorship in AI-generated works begins with the act of editing the generated material.

References

1. ChatGPT by OpenAI

2. Midjourney

3. DALL-E

4. DALL-e mini

5. Stable Diffusion

6. Copyright Registration Guidance: Works Containing Material Generated by Artificial Intelligence, US Copyright Office

7. Artificial intelligence call for views: copyright and related rights. (n.d.). GOV.UK.

8. Hugenholtz, P. B., & Quintais, J. P. (2021, October 4). Copyright and Artificial Creation: Does EU Copyright Law Protect AI-Assisted Output? - IIC - International Review of Intellectual Property and Competition Law. SpringerLink.

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