Evolution of the generalized body of knowledge on project management

Roles and responsibilities in the generalized body of knowledge on project management. Focus on the business need, never compromise quality, build incrementally from firm foundations - the main principles of the Dynamic Systems Development Method.

Рубрика Менеджмент и трудовые отношения
Вид статья
Язык английский
Дата добавления 16.10.2018
Размер файла 97,8 K

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The more popular Agile project management methods become the more attention from the various organization in IT and other industries they attract. There are a lot of companies that have already realized values and benefits of agile approaches' implementation. But there are also some significant concerns about agile methods' effectiveness in large, critical, complex, multiteams projects. That's why the amount of the organizations implementing a hybrid project management approach (mix of traditional and agile project management methods) is inevitably growing.

In many cases, the applying of the one particular approach to project management is not already enough. Different researchers and research teams are trying to combine various project management guides, standards, and methodologies in order to neutralize limitations of these approaches while maximizing the value gaining from all their strengths and advantages for increasing the probability of project's success.

In the work [1] the AXELOS company presents the PRINCE2 Agile approach to project management. It describes how to configure PRINCE2 so that it can be used in the most effective way in combination with agile behaviors, concepts, frameworks, and techniques. It also emphasizes that both PRINCE2 and Agile methods have their own strengths and weaknesses. Authors explained that whereas PRINCE2 provides comprehensive guidelines in the areas of project direction and project management it does not provide much focus on the field of product delivery. Conversely, Agile predominantly focuses on product delivery but relatively little on project direction and project management. It is considered in the work that these approaches can complement each other and when they are properly combined, the areas of project direction, project management, and project delivery are all addressed. For PRINCE2 Agile method's creation, the authors used the concepts of Scrum, Kanban and Lean Startup due to the high popularity of these Agile methodologies [1].

Works [2] and [3] are focused on combining the PRINCE2 and XP methodologies into one project management approach XPrince and eXPeReINCE respectively. The authors of XPrince (eXtreme PRogramming IN Controlled Environments) believe that most of the present-day projects require a balance between agility and discipline and that it can be obtained by integrating different methodologies and supporting them with appropriate tools. In case of XPrince, such methodologies are XP, PRINCE2 and RUP [2].

The authors of [3] also consider that agile and discipline methods can be complementary: while agility contributes to creativeness and improves customer relationship, the discipline keeps the project on track and within budget, time, and quality constraints. Thereby, they decided to integrate XP and PRINCE2 methodologies (into a new method that called eXPeReINCE) and showed how they can enhance each other in software development projects.

In papers [4] and [5] the ways of combining an agile methodology DSDM (Dynamic Systems Development Method) with PRINCE2 and Scrum methods respectively are described and benefits of such combinations are highlighted. It is emphasized in [4] that integrating of DSDM and PRINCE2 together enables a PRINCE2 project to be executed in a more agile way without the need to make any fundamental changes to PRINCE2. It may be desirable when a project may meet with a lot of (or late) change. The work proposes the list of the DSDM additions to PRINCE2 as well as PRINCE2 and DSDM combined organizational structure.

It is shown in [5] that DSDM Agile Project Framework may complement Scrum and help to overcome challenges of scaling and governance for Scrum projects. The philosophy, principles, life cycle, roles and artifacts of the mixed approach are also described.

Works [6] and [7] address the issues of mutual using of Agile project management and the PMBOK® Guide. The author of [6] shows how project life cycle and processes of the PMBOK® Guide correlate to those in an agile project. And the author of [7] also suggests that the PMBOK's process groups (initiating, planning, executing, monitoring and controlling, and closing) can be used in an agile approach, but notes that there are several different terms, techniques, and outputs.

The authors of the research [8] propose a model and method for synthesis of project management methodology for a specific project. It is supposed that the best methodology can be synthesized by creating some alternative combinations of the "full" methodology's processes and selecting the most appropriate one for a particular project in terms of the cost of the project's management, the laboriousness of the project's management and risks associated with the use of this combination. The "full" methodology is proposed to create based on the PMBOK guide, supplementing it with the processes of most popular Agile and plan-driven methodologies. It allows synthesizing a hybrid project management methodology using processes of Agile methods as well as processes of plan-driven project management approaches.

The given analysis enables us to conclude that the problem of creating the most beneficial for particular projects or organizations hybrid approaches to project management is extremely relevant. Currently, the basis for such creation in form of a Generalized body of knowledge on project management is proposed in works [9, 10]. Due to an increasing popularity of Agile methods, it is important now to extend an existing Generalized body of knowledge on project management by components of the most demanded Agile methodologies which are not yet included in its composition.

Objectives. The aim of the work lies in revisiting of a scope and structure of the Generalized body of knowledge on project management [9, 10] with a view to supplement it by components of such popular Agile project management methodologies as DSDM (Dynamic Systems Development Method) and FDD (Feature Driven Development).

An Extended Generalized body of knowledge on project management. According to [11], the DSDM and FDD methods are among the most widespread Agile project management methodologies along with XP which has been already included in the Generalized body of knowledge on project management.

To include DSDM and FDD methodologies to the Generalized body of knowledge on project management, it is necessary to make some changes in its structure. These changes are caused by the fact that for both these methodologies the adherence to some practices is vital. However, such a component of project management methodologies as "practices" is not identified in the structure. Modified structure of the Generalized body of knowledge on project management is presented in fig. 1. Approaches that it covers are shown in fig.2.

DSDM is based on the following philosophy: “best business value emerges when projects are aligned to clear business goals, deliver frequently and involve the collaboration of motivated and empowered people” [12]. Principles of DSDM include

1. Focus on the business need;

2. Deliver on time;

3. Collaborate;

4. Never compromise quality;

5. Build incrementally from firm foundations;

6. Develop iteratively;

7. Communicate continuously and clearly;

8. Demonstrate control.

FDD is a feature-oriented development approach with following core values [13]: project management generalized

1. A system for building systems is necessary in order to scale to larger projects.

2. A simple, well-defined process works best.

3.

4. Process steps should be logical and their worth immediately obvious to each team member.

5. `Process pride' can keep the real work from happening.

6. Good processes move to the background so the team members can focus on results.

7. Short, iterative, feature-driven life cycles are best.

Fig. 1. The structure of the Generalized body of knowledge on project management

Fig. 2 Approaches included to the Generalized body of knowledge on project management

Table 1

Title

Value

Principle

Source

Focus on the business need

-

V

DSDM

The distribution of these values and principles according to their respective categories of values and principles of the Generalized body of knowledge on project management is shown in tables 1-3. The DSDM principles have entered into three of the four categories of values and principles. The principles relating to an individual member of the project team are not explicitly stated there. As for FDD values, they all refer to the team working technology.

Table 2. Values and principles relating to the interaction of team members

Title

Value

Principle

Source

Collaborate

-

V

DSDM

Communicate continuously and clearly

-

V

DSDM

Project Life Cycles. The life cycle of a project is a set of phases through which the project passes from initiation to closure.

The DSDM project life cycle is called the process model. It consists of four main phases: Feasibility, Foundations, Evolutionary Development and Deployment. The main phases are preceded by the preliminary phase (Pre-Project) and followed by the Post-Project phase. A total of six phases of the project are considered. The life cycle of a project in DSDM is adaptive or Agile [12].

The FDD life cycle is also Agile and also has got a name "the process model". It consists of five sequential phases (processes) during system design and development of solution: Develop an overall model, Build a feature list, Plan by feature, Design by feature and Build by feature [13].

Roles and responsibilities. DSDM has 13 roles, which are divided into five groups.

Table 3

Title

Value

Principle

Source

Deliver on time

-

V

DSDM

Never compromise quality

-

V

DSDM

Build incrementally from firm foundations

-

V

DSDM

Develop iteratively

-

V

DSDM

Demonstrate control

-

V

DSDM

A system for building systems is necessary in order to scale to larger projects

V

-

FDD

A simple, well-defined process works best

V

-

FDD

Process steps should be logical and their worth immediately obvious to each team member

V

-

FDD

`Process pride' can keep the real work from happening

V

-

FDD

Good processes move to the background so the team members can focus on results

V

-

FDD

Short, iterative, featuredriven life cycles are best

V

-

FDD

The first group includes roles reflecting business interests, i.e. interests of the customer. Representatives of the customer are usually appointed for these roles. The first role is Business Sponsor. The Business Sponsor has a special responsibility for the business project and the project budget, ensures the availability of funds and other resources, as appropriate, effective decision-making, rapid response to emerging issues, empowering business roles within the project. The second role is Business Visionary it provides a high-level project management and determines the vision of the future. The third one is Business Ambassador performing daily project management on behalf of the customer. The fourth role is Business Advisor. The Business Advisor acts as an expert on the business theme, provides specific and often specialized materials for product development or testing. This role relates to supporting roles.

The second group includes roles reflecting the technical point of view. They are responsible for creating the product. The group includes Technical Coordinator (which provides technical leadership and guidance), Solution Developers (persons who create the product), Solution Tester (a person or persons who create test plans, test products, perform product testing, inform Team

Leader about the results of testing, assist to the Business Ambassador and Business Advisor in planning and conducting tests in a qualitative and complete manner).

Moreover, there is a supporting role in the group Technical Advisor. The Technical Advisor supports the development team by providing detailed and often specialized technical materials and recommendations regarding requirements, design, product development, and training of technical specialists.

The third group focuses on individuals that provide project management. This group includes Project Manager, who is responsible for leadership in the project, ensuring efficient and timely communications, performing high-level project planning, monitoring progress against the basic delivery plan, managing risks, motivating and ensuring team authority, solving problems encountered by Solution Development Team. The group also includes Team Leader, which directs the project in accordance with DSDM's life cycle (process).

The fourth group is formed by the roles that contribute to the successful use of DSDM. It includes Workshop Facilitator, the seminar leader, who plans the seminar, prepares participants for it, facilitates the seminar to achieve its goals, reviews the results, and distributes them to stakeholders. The second role in this group is DSDM Coach, which provides detailed knowledge and experience on using DSDM and helps the team to use DSDM methods.

The fifth group consists of roles that simultaneously cover different areas of interest. So the Business Analyst has both a business and technical focus. It helps to establish the relationship between the customer and technical roles. The Business Analyst ensures that business needs are properly analyzed and correctly reflected in the manual, according to which the team must create a solution.

According to [13-16], FDD classifies its roles into three categories: key roles, supporting roles, and additional roles.

The six key roles in an FDD project are [13-16]: Project Manager (an administrative head of the project), Chief Architect (a person who is responsible for the overall design of the system and has excellent technical, modeling and facilitation skills), Development Manager (a person that is responsible for leading the day-to-day development activities and acts as a coordinator of the team), Chief Programmer (an experienced developer who is very familiar with the development life cycle and is responsible for identifying different classes and the Class Owners as well as leading teams of developers through low level analysis, design and development of the new software's features), Class Owner (a developer who is responsible for formation of feature teams and building the assigned class(es)), and Domain Experts (may be users, business owners, business analyst, and clients).

The five supporting roles comprise Release Manager (ensures that the Chief Programmers report progress each week), Language Guru (a person who is responsible for knowing a programming language or a specific technology inside out), Build Engineer (a person who is responsible for setting up, maintaining, and running the regular build process), Tool Smith (a person who creates utilities for the development team, test team, and data conversion team), and System Administrator (a person who configures, manages, and troubleshoots any servers and network of workstations specific to the project team) [13-16].

The three additional roles in a FDD project are: Testers (are responsible for verifying that the system's functions meet the users' requirements and that the system performs those functions correctly), Deployers (convert existing data to the new formats required by the new system and work on the physical deployment of new releases of the system) and Technical Writers (write user documentation [13-16].

All roles and responsibilities described in DSDM and FDD are shown in table 4.

Table 4. Roles and responsibilities in the generalized body of knowledge on project management

Methodology

Roles

Responsibilities

DSDM

Business Sponsor

Has a special responsibility for the business project and its budget throughout the project

Business Visionary

Defines the vision of the future

Business Ambassador

Daily project management on behalf of the customer

Business Advisor

Expert on the business theme

Technical Coordinator

Technical guidance

Solution Developers

Development of the project's product

Solution Tester

Product testing

Technical Advisor

Gives advice on technical issues

Project Manager

High-level planning, monitoring progress, problem solving

Team Leader

Direction of the project in accordance with the DSDM

Workshop Facilitator

Facilitating of project's workshops

DSDM Coach

Team training and assistance in using DSDM

Business Analyst

Establishing the relationship between the customer and technical roles

FDD

Project Manager

Looking after administration and financial aspects of the project

Chief Architect

Design of the system

Development Manager

Daily developmental monitoring, identifying risks; resolving issues; planning releases and resources

Class Owner

Formation of feature teams and building the assigned class(es)

Chief Programmer

Identifying different classes and the Class Owners; leading feature teams

Domain Experts

Domain knowledge representation and understanding system behavior

Release Manager

Managing the development process

Language Guru

Providing knowledge on the development technology

Build Engineer

Executing a Build Process

Tool Smith

Creating utilities for project

System Administrator

Administration of a system

Tester

System testing and verifying

Deployer

Deployment of features

Project management processes. By the 'process' in DSDM is actually implied the life cycle of the project. There are not provided any others processes in DSDM. DSDM uses the concept of Products. It includes three types of products:

- Results delivered to the customer,

- Technical solutions needed to create a result,

- Management products.

The analysis has shown that for this framework, the concepts of processes can be introduced. The creation of each DSDM product requires an appropriate process. These processes, in turn, can be represented in the table of knowledge areas and process groups [10]. As a result of the DSDM analysis, we came to a set of processes, which is shown in table 5.

In FDD five stages of the project's lifecycle are called `processes':

1. Process 1: Develop an overall model;

2. Process 2: Build a feature list;

3. Process 3: Plan by feature;

4. Process 4: Design by feature;

5. Process 5: Build by feature.

However, in each of these processes, a set of tasks and a verification activity are considered [17]. For example, the second process `Build a feature list' requires the sequential execution of tasks `Form the Features List Team' and `Build Features List' and as a verification activity of the process' performance, `Internal and External Assessment' is used.

In order to reflect the FDD processes in the table of knowledge areas and process groups [10] at a sufficient level of detail, we will consider also tasks and activities described for each process [15, 17] (Table 6). In tables 6-7 are shown only that knowledge areas of project management which are directly addressed by processes of considered methodologies.

Project management practices. As already mentioned, practices are considerable elements of DSDM and FDD methodologies. That's why they are not optional and they could not be somehow replaced or ignored when describing DSDM and FDD methods. The reflection of practices using in DSDM and FDD projects in the Generalized body of knowledge on project management is shown in table 7.

Table 5. Displaying DSDM processes in the process table

Knowledge Areas

Process Groups

Initiation

Planning

Executing

Monitoring and Controlling

Closing

Reporting And Forecasting

Controlling

Analysis

Decision making

Project Integration Management

8.2.1 Producing the Terms of Reference 8.2.2 Producing the Baselines of the Business Case 8.2.8 Feasibility Assessment

8.2.2 Producing the Business Case

8.2.10 Creating the Evolving Solution

8.2.14 Benefits Assessment

8.2.2 Review of the Business-case

8.2.7 Producing the Management Approach Definition

Timebox Review Record Project Review Report

8.2.12

8.2.12

Project Scope Management

Produsing of the Prioritised Requirement List Producing the Solution Architecture Definition Producing the Development Approach Definition 8.2.9 Producing the Foundation Summary

8.2.3 Revisiting the Prioritised Requirements List

Project Time Management

8.2.6 Producing the delivery plan 8.2.11 Creating the Timebox Plan

Table 6

Knowledge Areas

Process Groups

Initiation

Planning

Executing

Monitoring and Controlling

Closing

Reporting and Forecasting

Controlling

Analysis

Decision making

Project Integration Management

Develop the Overall Object Model (Stage 1) Refine the Overall Object Model (Stages 1,4) Write Model Notes (Stage 1)

Internal and External Assessment (Stage 1)

Domain Walk-through

Study the Referenced

Internal and External

(Stages 1,4)

Documents

Assessment

Study Documents

(Stage 4)

(Stage 2)

Design Inspection (Stage 4)

(Stage 1)

Develop the Sequence

Diagram(s)

Project Scope Management

Develop Small Group Models (Stage 1)

(Stage 4)

Code Inspection and Unit Test (Stage 5)

Write Class and Method Prologues (Stage 4)

Implement Classes and

Build Features List (Stage 2)

Methods (Stage 5)

Promote to the Build (Stage 5)

Determine the Development Sequence (Stage 3)

Project Time Management

Assign Business Activities to Chief Programmers (Stage 3)

Self Assessment (Stage 3)

Assign Classes to Developers (Stage 3)

Project Human Resource Management

Select Domain Experts, Chief Programmers, and the Chief Architect for the project (Entry Criteria for Stage 1)

Form the Features List Team (Stage 2)

Form Feature Team (Stage 4)

Form the Planning Team (Stage 3)

Form the Modelling Team

(Stage 1)

Table 7. Project management practices in the Generalized body of knowledge on project management

Methodology

Practice

Main issues addressed

DSDM

The Facilitated Workshop

Project decision-making, stakeholders engagement, risks, communication

MoSCoW prioritization

Business Vision, Business Expectations management, project scope

Iterative development

Product development, testing, product quality

Modelling

The scope and the boundaries of the solution

Timeboxing

Product development, project changes, risks, communication

FDD

Domain Object Modeling

Project scope: studying and modeling of a problem domain

Developing by Feature

Product development: representation the business activities as features

Class (Code) Ownership

Human resource management: individual ownership and responsibilities

Feature Team

Human resource management: coordination of the efforts of developers working on features

Inspections

Product development: quality

Regular Build Schedule

Product development: demonstrable system availability

Configuration Management

Product development: identification of the latest version of product elements, fixing the history of their changes

Progress Reporting

Project progress reporting

An extended version of the Generalized body of knowledge on project management is proposed. These extensions include an incorporation of the new component `Project management practices' into the structure of the Generalized body of knowledge as well as adding values, principles, roles and responsibilities, processes and practices of DSDM and FDD methodologies.

References

1. AXELOS. PRINCE2 Agile® Guidance. PPM Official Publisher, 2015. 360 p.

2. Nawrocki J. et al. Balancing Agility and Discipline with XPrince. Rapid Integration of Software Engineering Techniques, Second International Workshop. 2005.

3. Alnoukari M., Alzoabi Z, Sheikh El A. Introducing discipline to XP: applying PRINCE2 on XP projects. 3rd International Conference on Information and Communication Technologies: From Theory to Applications. 2008.

4. Richards K. Agile project management: Integrating DSDM into an existing PRINCE2® environment (White paper). The Stationery Office, 2013.

5. Andrew Craddock et. al. The DSDM Agile Project Framework for Scrum. 2012.

6. Sliger M. Agile project management and the PMBOK® guide. PMI® Global Congress 2008. Newtown Square, PA: Project Management Institute, 2008.

7. Schwalbe K. Managing a Project Using an Agile Approach and the PMBOK® Guide. 2012.

8. Kononenko I.V., Aghaee A. Model and Method for Synthesis of Project Management Methodology With Fuzzy Input Data. Bulletin of NTU" KhPI". Series: Strategic Management, Portfolio, Program and Project Management. 2016, no. 1 (1173), pp. 9-13.

9. Kononenko I.V., Aghaee, A. (2016). Formation of a generalized body of knowledge in project management. Management of Development of Complex Systems. 2016, (27), 44-53.

10. Kononenko I.V., Aghaee A. Processes of the generalized body of knowledge on project management. Radio electronics and computer systems. 2016, no 2 (76), pp. 80-94.

11. VERSIONONE. 10th annual state of agile survey. 2015.

12. DSDM Handbooks. 2014.

13. Highsmith J. Agile Software Development Ecosystems. AddisonWesley, Boston, MA, 2002.

14. Yilmaz M, O'Connor V. R., Clarke P. A Systematic Approach to the Comparison of Roles in the Software Development Processes. Communications in Computer and Information Science. 2012, pp. 198-209.

15. Goyal S. Major Seminar On Feature Driven Development. Agile Techniques for Project Management and Software Engineering. 2007.

16. Gorakavi P.K. Build Your Project Using Feature Driven Development. 2009.

17. Feature Driven Development Processes.

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