Педагогічні умови застосування комп’ютерних дидактичних ігор у фаховій підготовці майбутніх учителів математики й інформатики

Стан використання комп’ютерних дидактичних ігор у навчальному процесі ПВНЗ. педагогічні умови застосування комп’ютерних дидактичних ігор у фаховій підготовці майбутніх вчителів математики, критерії ефективності їх використання в навчальному процесі.

Рубрика Педагогика
Вид автореферат
Язык украинский
Дата добавления 19.07.2015
Размер файла 60,9 K

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Установлены особенности применения компьютерных дидактических игр в учебном процессе, определена их роль в профессиональной подготовке будущих учителей математики и информатики, разработана модель использования, определены критерии эффективности их применения в учебном процессе, разработан авторский электронный учебник с игровой компонентой.

Ключевые слова: будущие учителя математики и информатики, педагогическое высшее учебное заведение, компьютерная дидактическая игра, педагогические программные средства, информационно-коммуникационные технологии

Kirilenko N.M. Pedagogical conditions of computer didactic games' application in future mathematic and computer science teachers' preparation. - Typescript.

The dissertation for obtaining of the degree of the candidate of pedagogical sciences in specialty 13.00.04. - theory and methods of professional education. - Vinnytsia State Pedagogical University named after Mykhailo Kotsyubynskiy, Vinnitsya, 2009.

The dissertation is dedicated to the research of professional knowledge and skills' forming of future mathematics and computer science teachers by means of computer didactic games. The pedagogical conditions of computer didactic games' application in professional trainig of future mathematics and computer science teachers are defined and grounded: guarantee of pedagogical potential of computer didactic games realization by adequate level of students' computer competence; creation of computer didactic games taking into account motivation, creative thinking development on the basis of one's own creative activities, individual cognitive abilities and quality of students' knowledge; systematic application of computer didactic games with the aim of educational information mastering, forming of knowledge, professional skills, monitoring and testing of students' knowledge.

Peculiarities of computer didactic games' in educational process are ascertained, their role in future teachers' of mathematics and computer science training is defined, the model of computer didactic games' application in future teachers' of mathematics and computer science professional training is developed, the criteria of their application effectiveness in educational process are defined, the author's electronic textbook with gaming component is worked out.

The suggested model presents an opportunity of integral awareness and research of the process of knowledge, abilities and skills' mastering in its dynamics, realizing pedagogical conditions of effective computer didactic games' application in future mathematics and computer science teachers' professional preparation.

According to the stated requirements an electronic textbook with gaming component was created and tested in educational environment of pedagogical higher educational establishment. During the process of carrying out of formative experiment this electronic textbook was used to solve various didactic tasks: mastering, actualization of knowledge, forming of practical, as well as to test and correct educational activities.

The research made it possible to make a conclusion that computerization of higher education is one of leading tendencies of the development o the modern educational environment. It is conditioned by the growth of the role of information in the life of society, the development of information communication technologies, and the growth of requirements to the level of education. In this connection the application of information communication technologies is an urgent necessity. Difficulties and problems which require scientific analysis and comprehension of their scientific solving occur on this way. Application of computer didactic games and pedagogical electronic aids with gaming component can serve as one of such means. This was the subject of our research.

In the dissertational research the specifics of computer didactic games and gaming technologies which expects connection of conventional gaming plan of students' activities with its educational orientation is studied. It presumes the availability of stated pedagogical aim, aims at necessity of mental intensification, thought-out encouragement system for progress in a subject's studying, and not only for success in winning in a game on its own account but also for demonstration of new knowledge, abilities, skills obtained in it as well as a possibility of students' choice of specific actions and display of their abilities.

Interconnection between pedagogical conditions of computer didactic games' application in future teachers' of mathematics and computer science professional training and the effectiveness of education is proved and experimentally confirmed.

Key words: future teachers of mathematics and information science, pedagogical higher educational establishments, computer didactic games, program and pedagogical aids with playing component, information communication technologies.

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