An efficient simulator architecture for industry 4.0 wireless devices

The importance of industry 4.0 technologies in improving work efficiency in all areas. The impact of augmented reality on the education system. Analysis of the stages of preparation for a VR simulation and the architecture of an effective VR simulator.

Рубрика Педагогика
Вид статья
Язык английский
Дата добавления 20.02.2023
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AN EFFICIENT SIMULATOR ARCHITECTURE FOR INDUSTRY 4.0 WIRELESS DEVICES

Rakhmonov I.U.

Niyozov N.N.

Mahmudkhonov S.K

Kurbonov N.N.

(Republic of Uzbekistan)

Abstract

Industry 4.0 technologies have penetrated every field and managed to increase the efficiency of work several times. Augmented reality, a type of this technology, is having a lot of effect on the education system. There are quite a few virtual reality simulators that offer different architectures. In this article provides the stages of VR simulation preparation and the architecture of an effective VR simulator.

Keywords: simulator, efficient, architecture, Industry 4.0, Augmented reality, Virtual reality, sketching, 3d modelling, algorithm, coding, testing, laboratory.

Аннотация

ЭФФЕКТИВНАЯ АРХИТЕКТУРА СИМУЛЯТОРА ДЛЯ БЕСПРОВОДНЫХ УСТРОЙСТВ INDUSTRY 4.0

Рахмонов И.У., Ниёзов Н.Н., Махмутхонов С.К., Курбонов Н.Н. (Республика Узбекистан).

Технологии Индустрии 4.0 проникли во все сферы и сумели повысить эффективность работы в несколько раз. Дополненная реальность, тип этой технологии, оказывает большое влияние на систему образования. Существует довольно много симуляторов виртуальной реальности с различной архитектурой. В этой статье представлены этапы подготовки к VR-симуляции и архитектура эффективного VR-симулятора.

Ключевые слова: симулятор, эффективный, архитектура, Индустрия 4.0, дополненная реальность, виртуальная реальность, скетчинг, ЗИ-моделирование, алгоритм, кодирование, тестирование, лаборатория.

By applying Industry 4.0 technologies to industries, great results are being achieved. Industry 4.0 is the digital transformation of production/manufacturing and related industries and value creation processes [1]. Industry 4.0 covers the following areas:

1. Big Data and Analytics.

2. Cloud computing.

3. Cibber security.

4. Horizontal & Vertical Integration.

5. Robotics.

6. Augmented Reality.

7. Additive Manufacturing.

8. Simulation.

9. Internet of the Things.

The use of augmented reality with virtual reality (AR&VR) also leads to high efficiency in the education system. It is known that the main part of training in technical higher education institutions consists of practical and laboratory training.

We do not always have the opportunity to acquaint young professionals with technological processes of varying complexity and to develop skills in the operation of these processes. Currently, the system of professional development of workers in industrial and manufacturing enterprises shows that the possibility of occurrence of various levels of hazards that adversely affect human life through direct monitoring of technological processes and professional development of employees in enterprises with complex technological processes (power supply system, chemistry, metallurgy, oil and gas). The application of Industry 4.0 to this system has been very effective result.

AR&VR is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli delivered via technology [2].

Therefore, conducting laboratory and practical classes on specialty subjects in a virtual way, creating their augmented reality models, not only improves the quality of education, but also increases the mastery of online lessons by students [3].

Preparation of the AR laboratory is carried out in 6 stages. Figure 1.

Fig. 1. Steps of Preparation of the AR laboratory.

Study - during the study phase, the laboratory is fully explored.

Sketching - in order to prepare a 3D model of the laboratory, sketches are formed, which contain information such as the appearance and location of the prepared model from different angles [4].

3D modeling- preparation of 3D elements - based on the sketches, a 3D model is prepared. augmented reality education simulator

Algorithm development - before the lab coding process, its algorithm is created [5].

Coding - Encoding is done.

Testing - the prepared laboratory is used in test mode and deficiencies are corrected.

We want to use the Unity platform to prepare the lab. Because now it offers a strong and late-onset architecture that shown in Figure 2.

Fig. 2. Unity VR making architecture.

This diagram illustrates the current Unity XR plug-in framework structure, and how it works with platform provider implementations [6, 7].

This architecture offers the following benefits:

> Multi-platform developer tools such as AR Foundation and the XR Interaction Toolkit

> Faster partner updates from supported plug-ins via the Unity Package Manager

> More platforms have access to an interface to leverage Unity's XR rendering optimizations and developer tools

Conclusion

Augmented virtual reality labs are now common, but do not cover all areas. These types of laboratories are also important to teach students in real time situations such as high temperature furnaces, complex production processes, high voltage devices.[8,9] The sequence of our work in this work, as well as the advantages of the framework used, are presented in block diagrams.

In short, this type of laboratory is not only very effective in the assimilation process, but also very useful in any situation, especially in the current pandemic.

References / Список литературы

1. Industry 4.0 and the fourth industrial revolution explained. [Electronic Resource]. URL: https://www.i-scoop.eu/industry-4-0/ (date of access: 06.10.2022).

2. Augmented Reality. [Electronic Resource]. URL: https://www.investopedia.com/terms/a7augmented-reality.asp/ (date of access: 06.10.2022).

3. Opris loana & Costinas Sorina & Ionescu Cristina & Gogoase Nistoran Daniela. (2017). Towards augmented reality in power engineering. 39-44. 10.1109/ATEE.2017.7905160.

4. Augmented Reality. [Electronic Resource]. URL: https://unity.com/ru/unity/features/vr/ (date of access: 06.10.2022).

5. William J. Bezdek. Joel Maleport Robert Z Olshan. Live, Virtual & Constructive Simulation for Real Time Rapid Prototyping, Experimentation and Testing using Network Centric Operations.

6. Rakhmonov I.U., Zhalilova D.A. Ratsionalizatsiya rezhima raboty ventilyatsionnykh, vodosnabzhayushchikh i osvetitel'nykh ustanovok na predpriyatiyakh tekstil'noy promyshlennosti // Nauchno-metodicheskiy zhurnal «Academy». № 8 (71), 2021. Dekabr'. Str. 13-15.

7. Rakhmonov I.U., Toirov M.M. Naivygodneyshiye rezhimy energoyemkikh potrebiteley promyshlennykh predpriyatiy s razlichnym tekhnologicheskim protsessom // Izdatel'stvo «Problemy nauki» « European science», 2021. № 6 (62). Dekabr'. Str. 17-19.

8. Rakhmonov I.U., Nazhimova A.M.Otsenka vliyaniya energeticheskikh, tekhnologicheskikh i ekspluatatsionnykh faktorov na pokazateli udel'nogo raskhoda elektroenergii na yedinitsu vypuskayemoy produktsii // Nauchno-metodicheskiy zhurnal «Problemy nauki”. № 8 (67), 2021. Noyabr'. Str. 20-22.

9. Rakhmonov I.U., Ziyavuddinov A.F. Issledovaniye zakonomernosti izmeneniya parametrov elektropotrebleniya promyshlennykh predpriyatiy // Nauchno-metodicheskiy zhurnal «Problemy sovremennoy nauki i obrazovaniya», 2021. № 9 (166). Str. 17-20.

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