Potential of gamification in English language teaching: key benefits and future directions

Implementation of gamification as a universal tool for improving the process of learning a foreign language. The influence of digital games on the formation of students' communication skills, development of critical thinking, motivation and metacognition.

Рубрика Педагогика
Вид статья
Язык английский
Дата добавления 04.09.2024
Размер файла 25,4 K

Отправить свою хорошую работу в базу знаний просто. Используйте форму, расположенную ниже

Студенты, аспиранты, молодые ученые, использующие базу знаний в своей учебе и работе, будут вам очень благодарны.

Размещено на http://www.Allbest.Ru/

Berdyansk State Pedagogical University

Potential of gamification in English language teaching: key benefits and future directions

I. Shymanovych, PhD in Ped., Ass. Professor

O. Khalabuzar, PhD in Ped., Ass. Professor

Berdiansk

Abstract

The article focuses on the importance of the gamification aspects, including its motivational and managerial effects, optimization strategies, and modeling techniques. The authors emphasize that both foreign and Ukrainian scientists recognize the significant potential of gamification in the educational process, contributing to its increased effectiveness. According to the authors' point of view, in a globalized society, learning a foreign language is essential for understanding and interacting with the world around us. Foreign languages play a special role because they are universally used for social, cognitive, and communicative purposes. Establishing an authentic and intrinsic perspective during all phases of foreign language acquisition is of great importance. This motivates scientists to explore new educational impacts, which include using games as a versatile method for learning, cognition, and self-expression.

The article aims to highlight the effectiveness of gamification as a universal tool for enhancing the educational process. Many scientists underline that gamification is able to upgrade communicative skills, and they prove that digital games affect students' strategic action, critical thinking, motivation, and metacognition. The new generation requires modern methods and approaches, whereas teachers have to be prepared to work with new terms, ideas, and concepts, taking into account the digitalization of our society.

The authors describe the potential of gamification in English language teaching as vast and multifaceted. They suggest such key benefits: enhanced engagement, motivation and interest, contextual learning, immediate feedback, retention and memory, promotion of communication skills, cultivation of critical thinking, reduced anxiety, and long-term engagement.

The study demonstrates that gamification stands as a transformative force in English language teaching. Its ability to infuse interactivity and engagement into the learning process has the potential to reshape the way we approach education. According to the authors' point of view, this innovative approach not only captivates learners but also empowers them to take an active role in their own educational journey, ultimately leading to more profound and enduring language proficiency.

Future research on gamification will be devoted to exploring innovative strategies for optimizing its implementation in diverse learning environments.

Keywords: gamification, English language learning, motivation, learner, educational process.

Анотація

Гейміфікація у викладанні англійської мови: можливості та перспективи

І. Шиманович, к.п.н., доцент; О. Халабузар, к.п.н., доцент, Бердянський державний педагогічний університет, м. Бердянськ

Стаття присвячена важливості аспектів гейміфікації, зокрема її мотиваційним та управлінським ефектам, стратегії оптимізації та методам моделювання. Автори підкреслюють, що закордонні та українські вчені підкреслюють значний потенціал гейміфікації для освітнього процесу, підвищення його ефективності. На думку авторів, у глобалізованому суспільстві вивчення іноземної мови є необхідним для розуміння та взаємодії з навколишнім світом. Іноземні мови відіграють особливу роль, оскільки вони повсюдно використовуються для соціальних, пізнавальних і комунікативних цілей. Створення автентичної та внутрішньої перспективи на всіх етапах оволодіння іноземною мовою має велике значення. Це спонукає вчених досліджувати нові освітні впливи, які включають використання ігор як універсального методу навчання, пізнання та самовираження.

Автори зазначають, що ефективність гейміфікації як універсального інструменту покращення освітнього процесу доведена багатьма дослідниками. Учені підкреслюють, що впровадження гейміфікації здатне сформувати комунікативні навички, цифрові ігри впливають на стратегічні дії учнів, критичне мислення, мотивацію та метапізнання. Нове покоління вимагає сучасних методів і підходів, а вчителі мають бути готові працювати з новими термінами, ідеями та поняттями, ураховуючи цифровізацію нашого суспільства.

Автори підкреслюють величезний і багатогранний потенціал гейміфікації у викладанні англійської мови. Вони пропонують такі ключові переваги: посилене залучення, мотивація та інтерес, контекстне навчання, миттєвий зворотний зв'язок, запам'ятовування, сприяння комунікативним навичкам, розвиток критичного мислення, зниження тривоги, довготривале залучення.

Автори роблять висновок, що гейміфікація є трансформаційною силою у викладанні англійської мови. Її здатність забезпечувати інтерактивність та залученість має потенціал змінити наш підхід до освіти. На думку авторів, цей інноваційний підхід не тільки захоплює учнів, але й дає їм змогу брати активну роль у власній освітній подорожі, що зрештою призводить до більш глибокого та стійкого володіння мовою.

Майбутні дослідження гейміфікації будуть присвячені вивченню інноваційних стратегій для оптимізації її впровадження в різноманітних навчальних середовищах.

Ключові слова: гейміфікація, навчання англійської мови, мотивація, учень, навчальний процес.

Introduction

In a globalized society, learning a foreign language is essential for understanding and interacting with the world around us. Foreign languages play a special role because they are universally used for social, cognitive, and communicative purposes. Establishing an authentic and intrinsic perspective during all phases of foreign language acquisition is of great importance. This motivates us to explore postmodernism and its cultural and educational impacts, which include using games as a versatile method for learning, cognition, and self-expression.

With the rapid evolution of digital tools, virtual platforms, and interactive programs, both students and educators have been granted a unique opportunity to enhance learning efficacy and deepen linguistic comprehension. Interactive video lessons, online simulations, and computer-based games have become indispensable tools in creating an engaging learning environment, fostering active participation, and enriching linguistic proficiency. Integrating online games and smart technologies into the traditional lesson is termed a gamified activity, and the newly created educational conditions are called gamified reality (Khalabuzar, O., & Khalabuzar, E., 2023).

Pupils in primary and secondary school are the most receptive to game-based learning, however, perceiving the world through the lens of a game is a characteristic feature of postmodern human consciousness, irrespective of age. The growing emphasis on game-based and performative English language learning worldwide highlights the need for effective teaching methods to support intensive language acquisition.

Analysis of relevant research. Researchers have investigated various gamification aspects, including its motivational and managerial effects, optimization strategies, and modeling techniques. J. Hamari, J. Koivisto, and T. Pakkanen demonstrated the significant potential of gamification for organizational success (Hamari, J., Koivisto, J., & Pakkanen, T., 2014). Through a psychometric analysis of gamification, scientists found that participants experience a synergistic environment that fosters goal awareness, balanced action, and constructive feedback. Danowska-Florczyk and Mostowski proved the effectiveness of using online gaming platforms to overcome common challenges encountered in traditional Polish language instruction (Danowska-Florczyk, E., & Mostowski, P., 2012). Rachels and Rockinson-Szapkiw's study of Spanish 402 language learning among primary school students revealed significant improvements in academic self-efficacy when gamification was implemented through the daily use of language-learning mobile applications (Rachels, J.R., & Rockinson-Szapkiw, A.J., 2018). Integrating smart technologies and game-based approaches fosters self-regulation in English-speaking students as they acquire Spanish language skills. The effectiveness of gamification as a universal tool for enhancing the educational process among primary school students in education is well-established (Yaroshenko, O. etc, 2022). While many researchers focus on specific aspects of gamification in language learning, there is a need for comprehensive research that examines its practical application in high school English language instruction. The global reach of English language learning, coupled with the increasing demand for innovative teaching methods, underscores the international significance of this research.

Purpose of the study. Given the increasing interest in gamification, this article aims to explore the perspectives of contemporary scholars on gamification in general and its potential for English language teaching, as well as to identify the key principles and features of gamified learning environments.

Research methods and techniques. Our article employs a multifaceted methodology encompassing analytical approaches, qualitative methods, and modeling techniques. Analytical components involve theoretical analysis and generalization of the main directions of gamification research in the scientific and methodological literature. Qualitative methods entail clarifying, generalizing, formulating principles, key features, and benefits of gamification, and forecasting its effectiveness. The visual demonstration of concrete game situations utilizes modeling techniques.

Results and discussions

gamification of learning foreign critical communicative

The Ukrainian education paradigm is rapidly changing from teacher-centered to student-centered. It is oriented on the approaches and new vectors of teaching that emphasize active learning, personalized instruction, and technology integration to foster student engagement, critical thinking, and lifelong learning skills. One of these approaches is based on gamification, which includes digital games in EFL learning. Many scientists underline that gamification is able to upgrade communicative skills, and they prove that digital games affect students' strategic action, critical thinking, motivation, and metacognition. The new generation requires modern methods and approaches, whereas teachers have to be prepared to work with new terms, ideas, and concepts, taking into account the digitalization of our society.

Gamification is really exciting and interesting for all categories of our students because it helps to improve their English language skills in a relaxing, positive manner. By incorporating elements of play and interactive challenges, gamification enhances not only memory retention but also cultivates mental agility, allowing learners to adapt swiftly to various linguistic contexts. Additionally, it fosters resourcefulness by encouraging students to employ creative problem-solving strategies and explore diverse avenues for language acquisition. This multifaceted approach to learning not only bolsters cognitive functions but also nurtures a holistic and adaptable language proficiency.

It is crucial to distinguish between gamification and game-based learning, as they are two unique methods of incorporating game elements into education. Gamification involves integrating elements of game design, such as points, badges, leaderboards, challenges, and rewards, into non-game contexts, like education or work, to increase engagement and motivation. Game-based learning entails using actual games, designed specifically for educational purposes, as a central component of the learning process. In general, understanding the distinction between gamification and game-based learning enables more knowledgeable and successful decision-making in educational settings. It guarantees that the selected approach is consistent with the specific objectives and demands of the learning environment.

Gamification also helps to adapt the new generation to the conditions of the modern world due to the modeling of various situations that could occur in modern society. Using game elements forms not only hard skills which are necessary for job hunting, but also contributes to soft skills which are in great demand nowadays because the ability to work in a team, to be tolerant, and to maintain good time management is crucial for each organization. Our future teachers must be prepared for the further strategy of hard and soft skills formation, which should be formed during the school years of pupils. All these skills are formed during the English lessons too. Thus, gamification has to be implemented into future teachers' training because games can be a safe opportunity to practice pupils' English language skills without fear.

The potential of gamification in English language teaching is vast and multifaceted. Here are several key benefits:

Enhanced engagement. Gamification fundamentally transforms the learning experience by infusing it with elements that captivate and motivate students on a profound level. The integration of challenges, rewards, and healthy competition creates an environment that encourages active participation and enthusiasm. Challenges present students with tasks that require them to apply their knowledge and skills in practical scenarios, fostering a deeper understanding of the material. This element of challenge not only sustains their interest but also instills a sense of accomplishment upon successful completion. Furthermore, the prospect of earning rewards provides a tangible incentive for students to invest themselves in the learning process. These rewards can take various forms, ranging from virtual badges and points to real-world incentives, reinforcing positive learning behaviors. Additionally, healthy competition among peers adds an extra layer of excitement, as students strive to outperform one another, driving them to push their boundaries and reach new levels of proficiency. In this dynamic and engaging learning environment, students are not passive recipients of information but active participants, propelling their learning journey forward with vigor and determination.

Motivation and interest. Indeed, games offer a unique sense of accomplishment and advancement that naturally fuels motivation among learners. The tangible markers of progress, such as leveling up, earning points, or completing challenges, instill a sense of achievement that is deeply gratifying. This immediate feedback loop serves as a powerful motivator, propelling students to strive for continuous improvement. In the context of language learning, where the journey can sometimes be challenging, maintaining sustained interest and enthusiasm is pivotal for success. Games provide a dynamic and engaging platform that helps to sustain this interest over time. The element of challenge and the opportunity for players to see their own growth and development serve as powerful catalysts for maintaining a high level of motivation throughout the learning process. This sustained motivation, in turn, leads to greater dedication and effort, ultimately contributing to a more effective and rewarding language learning experience. This aspect was revealed in our previous works which underline that interactive methods including games upgrade the motivation of the learners due to the positive atmosphere and create psychological-pedagogical conditions in the educational process (Nagay, I. etc., 2023; Khalabuzar, O., & Khalabuzar, E., 2023).

Contextual learning. Absolutely, games offer a unique opportunity for learners to immerse themselves in simulated real-life scenarios. This immersive experience goes beyond traditional classroom exercises, providing a dynamic platform for applying language skills in practical contexts. By navigating these virtual situations, students gain valuable exposure to authentic language usage, enhancing their ability to communicate effectively in real-world settings. This hands-on approach not only reinforces vocabulary acquisition but also solidifies comprehension of grammar rules. Learners are prompted to make decisions, formulate responses, and engage in conversations just as they would in genuine interactions. This meaningful application of language skills within a contextual framework not only deepens their understanding but also bolsters their confidence in using the language effectively outside the confines of the classroom. As a result, learners are better equipped to navigate real-life situations, equipped with a practical command of the language.

Immediate feedback. Exactly, one of the remarkable features of games is their ability to provide immediate feedback to learners. This real-time assessment allows students to swiftly recognize and rectify any errors they make. This prompt correction process is instrumental in accelerating the learning curve. Instead of waiting for a formal evaluation, learners receive instant guidance, which helps to reinforce correct usage and prevent the solidification of misconceptions. This iterative process not only promotes a more efficient learning trajectory but also fosters a deeper understanding of the language. By addressing mistakes as they occur, learners internalize correct language patterns more effectively. This leads to a more robust foundation and a heightened proficiency in the target language, ultimately enabling more confident and accurate communication.

Retention and memory. The interactive nature of games serves as a powerful tool for enhancing memory retention. When learners are actively engaged in problem-solving and decision-making within a game, they experience a deeper level of cognitive involvement. This heightened level of mental activity creates a stronger connection to the information being learned. As a result, learners are more likely to remember and internalize the material. The hands-on experience of actively navigating through challenges and making decisions imprints the information more effectively in their memory. This dynamic learning process not only makes the learning experience more enjoyable but also leads to more lasting and meaningful learning outcomes. It taps into the natural inclination of the human brain to retain information that is actively engaged with and applied. As a result, learners are better equipped to recall and apply their knowledge in future contexts.

Promotion of communication skills. Games often necessitate interaction and teamwork, fostering a collaborative learning environment. This dynamic encourages learners to engage in communication with their peers. Through cooperative gameplay, students are prompted to exchange ideas, strategize, and problem-solve together. This active participation significantly contributes to the improvement of their speaking and listening skills. Engaging in conversations and discussions within the context of a game provides a natural platform for practicing oral communication. Learners are motivated to articulate their thoughts, express ideas, and respond to their peers in a meaningful way. Additionally, they are exposed to a variety of communication styles and perspectives, which helps them become more adaptable and effective communicators. Furthermore, the collaborative nature of games instills a sense of camaraderie and teamwork among learners. This not only enhances their social skills but also encourages them to actively listen and comprehend the input of others. Consequently, the combined effect of interactive gameplay and collaboration contributes significantly to the overall improvement of both speaking and listening proficiency

Cultivation of critical thinking. Games are designed to present challenges that necessitate the application of problem-solving and critical-thinking skills. These cognitive processes go hand-in-hand with language learning, as they require learners to analyze, strategize, and make decisions within the context of the game. By engaging in these mental exercises, students not only reinforce their language skills but also develop valuable cognitive abilities. They learn to approach problems analytically, consider different perspectives, and devise effective solutions. This not only contributes to their proficiency in the target language but also enhances their overall cognitive flexibility and problem-solving prowess. Furthermore, games often require learners to think on their feet, adapt to changing circumstances, and make decisions under pressure. These skills are not only crucial for success in language learning, but also have broader applications in various aspects of life, including academic and professional pursuits.

Reduced anxiety. Indeed, learning through gamification introduces an element of fun and excitement to the educational process. This shift in the learning dynamic creates a more relaxed and enjoyable environment for students. Unlike traditional classroom settings, where the pressure to perform can sometimes lead to anxiety, gamification offers a more laid-back approach. The element of play inherent in games helps to alleviate stress and apprehension often associated with language learning. When learners are engaged in a game, they are focused on the task at hand and less likely to be overwhelmed by the fear of making mistakes. This relaxed atmosphere fosters a positive learning experience, allowing students to explore and experiment with the language in a safe and supportive context. Furthermore, the element of competition in some games can actually be motivating and enjoyable for students, rather than anxiety-inducing. It encourages them to challenge themselves and strive for improvement in a spirited and playful manner. Overall, gamification creates a learning environment that is conducive to reduced anxiety and enhanced confidence, ultimately contributing to more effective language acquisition. It empowers students to approach language learning with a sense of enjoyment and enthusiasm, which in turn leads to more successful outcomes. In essence, the challenges presented in games serve as a platform for holistic skill development, encompassing both language proficiency and cognitive abilities. This dual benefit makes gamification a powerful tool in education.

Long-term engagement. The amalgamation of fun and challenge within games serves as a powerful catalyst for sustaining learner interest over prolonged periods. Unlike conventional learning methods, which may become monotonous, gamification introduces an element of excitement and enjoyment that keeps learners engaged and motivated. The presence of challenges within games sparks a sense of curiosity and determination in learners. As they strive to overcome obstacles and achieve goals, they are propelled by a desire for accomplishment. This intrinsic motivation fuels consistent practice and encourages a dedicated effort towards improvement. The element of fun transforms the learning experience from a chore into an enjoyable activity. When learners are genuinely engaged and having a good time, they are more likely to invest time and effort into their studies. This sustained interest fosters a continuous cycle of practice, leading to incremental progress and heightened proficiency over time. The combination of fun and challenge within games creates a dynamic learning environment that promotes regular and purposeful practice. This, in turn, leads to a more enduring and effective learning experience.

Gamified learning environments are characterized by several key principles and features that collectively enhance the educational experience. Central to this approach is the establishment of clear learning objectives that align with educational goals. These environments often incorporate engaging narratives or storylines, providing context and motivation for learners. Immediate feedback is crucial, allowing learners to understand the consequences of their actions and reinforcing their understanding. Progress tracking through indicators like points or badges instills a sense of achievement and encourages ongoing participation. Challenges and goals within the game stimulate critical thinking and problem-solving skills. Additionally, the element of choice and autonomy empowers learners, fostering a sense of ownership over their learning journey. Social interaction, whether through competition or collaboration, adds a dynamic dimension to the learning experience. These environments are designed to be adaptable, accommodating various learning styles, paces, and proficiency levels. Reward systems, both intrinsic and extrinsic, serve as powerful motivators. Real-world application of knowledge and skills is emphasized, ensuring practical relevance. Striking a balance in challenge level prevents frustration while maintaining engagement. Accessibility and inclusivity are paramount, catering to diverse learners. Encouraging reflection and metacognition promotes deeper understanding. Integration with the existing curriculum ensures a cohesive educational experience. Lastly, a commitment to continuous improvement through regular assessment and feedback refines and updates the gamified learning environment, ensuring its ongoing effectiveness.

Conclusion

In summary, gamification stands as a transformative force in English language teaching. Its ability to infuse interactivity and engagement into the learning process has the potential to reshape the way we approach education. By tapping into our natural affinity for play and competition, gamification offers a dynamic and effective means of language acquisition. This innovative approach not only captivates learners but also empowers them to take an active role in their own educational journey, ultimately leading to more profound and enduring language proficiency.

Future research on gamification has the potential to advance our understanding of its long-term impact on motivation, engagement, and learning outcomes across a variety of educational contexts and age groups, while also exploring innovative strategies for optimizing its implementation in diverse learning environments.

References

1. Danowska-Florczyk, E., & Mostowski, P. (2012). Gamification as a new direction in teaching Polish as a foreign language. ICT for Language Learning.

2. Hamari, J., Koivisto, J., & Pakkanen, T. (2014). Do Persuasive Technologies Persuade? A Review of Empirical Studies. In: Spagnolli, A. et al. (Eds.), Persuasive Technology, LNCS 8462 (P. 118-136). Springer International Publishing [in English].

3. Nagay, I., Khalabuzar, O., Alieksieieva, H., Antonenko, O., & Ovsyannikov, O. (2023). Peculiarities of the Formation of Students' Business Communication Skills within the Distance Learning. Education Research International, vol. 2023, Article ID 9660270, 8 pages. [in English]

4. Khalabuzar, O., & Khalabuzar, E. (2023). ELT via interactive methods: advantages, features and structure. Naukovi zapysky Berdianskoho derzhavnoho pedahohichnoho universytetu. Seriia: Pedahohichni nauky: zb. nauk. pr. - Scientific papers of Berdiansk State Pedagogical University. Series: Pedagogical sciences, Issue 2, 416-424.

5. Rachels, J.R., & Rockinson-Szapkiw, A.J. (2018). The effects of a mobile gamification app on elementary students 'Spanish achievement and self-efficacy. Computer Assisted Language Learning, 31 (1-2), 72-89. [in English].

6. Veljkovic, M.M. (2017). Gamification in Foreign Language Teaching: Do You Kahoot? In: Synthesis 2017-International Scientific Conference on Information Technology and Data Related Research (P. 511-516). Singidunum University. [in English]

7. Yaroshenko, O., Kokorina, L., Shymanovych, I., Naumovska, N., Shchaslyva, N. & Serdiuk, N. (2022). The Modern Principles of Gamification in the Teaching of English as a Foreign Language. Revista Romaneasca pentru Educate Multidimensional, 14 (1 Sup1), 437-452. [in English].

Размещено на Allbest.Ru

...

Подобные документы

  • The development in language teaching methodology. Dilemma in language teaching process. Linguistic research. Techniques in language teaching. Principles of learning vocabulary. How words are remembered. Other factors in language learning process.

    учебное пособие [221,2 K], добавлен 27.05.2015

  • Disclosure of the concept of the game. Groups of games, developing intelligence, cognitive activity of the child. The classification of educational games in a foreign language. The use of games in the classroom teaching English as a means of improving.

    курсовая работа [88,5 K], добавлен 23.04.2012

  • Motivation to learn a foreign language in Kazakhstan. Motivation in the classroom. The role of games on language lessons. Examples of some games and activities which had approbated on English language lessons. Various factors of student motivation.

    курсовая работа [25,0 K], добавлен 16.01.2013

  • Process of learning a foreign language with from an early age. The main differences between the concepts of "second language" and "foreign language" by the conditions of the language environment. Distinguish different types of language proficiency.

    статья [17,3 K], добавлен 15.09.2014

  • The bases of teaching a foreign language. Effective methodology of teaching a foreign language as a second. Using project methods in teaching. The method of debate. The advantages of using games. Various effective ways of teaching a foreign language.

    курсовая работа [679,3 K], добавлен 21.01.2014

  • The problem of linguistic abilities of a child. Goals and objectives of foreign language teaching preschoolers. Number of pupils in a group, the frequency, duration of sessions. The game as the leading method of teaching preschoolers. Learning vocabulary.

    курсовая работа [39,5 K], добавлен 26.06.2015

  • Features of training of younger schoolboys and preschool children. Kognitivnoe development of preschool children. Features of teaching of English language at lessons with use of games. The principal views of games used at lessons of a foreign language.

    курсовая работа [683,5 K], добавлен 06.03.2012

  • Intercultural Communication Competence: Language and Culture. The role Intercultural Communicative Competence in teaching foreign languages. Intercultural Competence in Foreign language teaching. Contexts for intercultural learning in the classroom.

    курсовая работа [94,1 K], добавлен 13.05.2017

  • Context approach in teaching English language in Senior grades. Definition, characteristics and components of metod. Strategies and principles of context approach. The practical implementation of Context approach in teaching writing in senior grades.

    дипломная работа [574,3 K], добавлен 06.06.2016

  • The employment of Internet in teaching Foreign Languages. The modern methods of teaching 4 basic skills. The usage of Internet technologies for effective Foreign Languages acquisition. Analysis of experience: my and teachers of Foreign Languages.

    курсовая работа [2,3 M], добавлен 30.03.2016

  • The applied science model. The basic assumptions underlying this model. Received and experiential knowledge. Oldest form of professional education. The most advanced modern teaching strategies. Projects for the development of creative abilities.

    презентация [156,0 K], добавлен 09.03.2015

  • Methods of foreign language teaching. The grammar-translation method. The direct, audio-lingual method, the silent way and the communicative approach. Teaching English to children in an EFL setting. Teaching vocabulary to children. Textbook analysis.

    курсовая работа [142,6 K], добавлен 09.12.2012

  • The purpose and psychology-pedagogical aspects of extracurricular work on a foreign language. Requirements to extracurricular work. Forms of extracurricular educational work on a foreign language. Using the Internet in extracurricular work on English.

    курсовая работа [38,9 K], добавлен 19.03.2015

  • Main part: Reading skills. A Writing Approach to–Reading Comprehension–Schema Theory in Action. The nature of foreign-language teaching. Vocabulary teaching techniques.

    курсовая работа [23,8 K], добавлен 05.12.2007

  • Effective reading is essential for success in acquiring a second language. Approaches to Teaching Reading Skills. The characteristic of methods of Teaching Reading to Learners. The Peculiarities of Reading Comprehension. Approaches to Correcting Mistakes.

    курсовая работа [60,1 K], добавлен 28.03.2012

  • Development of skills of independent creative activity in the process of game on the lessons of English. Psychological features of organization of independent work and its classification. Development of independence student in the process of teaching.

    курсовая работа [35,8 K], добавлен 03.04.2011

  • Investigation of the main reasons English language jelly. Characteristics of the expansion content Total Physical Response; consideration of the basic pedagogical principles of its use in teaching language inostannomu junior and senior school age.

    курсовая работа [40,2 K], добавлен 21.02.2012

  • Teaching practice is an important and exciting step in the study of language. Description of extracurricular activities. Feedback of extracurricular activity. Psychological characteristic of a group and a students. Evaluation and testing of students.

    отчет по практике [87,0 K], добавлен 20.02.2013

  • Involvement of pupils to study language as the main task of the teacher. The significance of learners' errors. The definition of possible classifications of mistakes by examples. Correction of mistakes of pupils as a part of educational process.

    курсовая работа [30,2 K], добавлен 05.11.2013

  • The history of the use of the interactive whiteboard in the learning. The use of IWB to study of the English, the advantages and disadvantages of the method. Perfect pronunciation, vocabulary. The development of reading, writing, listening and speaking.

    презентация [1,3 M], добавлен 23.02.2016

Работы в архивах красиво оформлены согласно требованиям ВУЗов и содержат рисунки, диаграммы, формулы и т.д.
PPT, PPTX и PDF-файлы представлены только в архивах.
Рекомендуем скачать работу.