Checking digital competence formation of foreign language future teachers using game simulators

In the context of the requirements of the New Ukrainian school, the concept of "digital competence of future teachers of a foreign language" is specified. Its main structural components (motivational, content, operational, activity, personal-reflexive).

Рубрика Педагогика
Вид статья
Язык английский
Дата добавления 21.05.2023
Размер файла 2,1 M

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To determine the levels of formation of digital competence of teachers using game simulators it is advisable to use the developed criteria (motivational, cognitive, operational-activational, reflexive-corrective), appropriate indicators, and levels (high, sufficient, average, low).

Based on the analysis of the results of the pedagogical experiment the difference in the levels of formation of digital competence of teachers employing game simulators in the experimental and control groups was proved. The positive consequences of the conducted research confirmed the correctness of the hypothesis and the goal of the research, as well as the ways of its implementation in the conditions of the educational process, and testified to the success of the work to form the digital competence of teachers utilizing game simulators: the formation of subject skills, when using game simulators, thorough and effective mastering of the students' knowledge of game simulators and their didactic potential in the process of teaching a foreign language.

The conducted research does not exhaust the multifaceted problem of forming digital competence of future foreign language teachers through game simulators. Prospects for further research lie in finding out the pedagogical conditions for the effective formation of digital competence of future foreign language teachers.

References (translated and transliterated)

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